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According to a LinkedIn global survey, 80% of professionals believe networking is essential to their career success and almost 100% believe that face-to-face meetings build stronger long-term relationships. Yet one of the most notable barriers to entry is the financial strain caused by unequal pay and lack of opportunities for women, BIPOC, and LGBTQ+ community members.

WIGI has created a Get in the Game program to best enable marginalized genders who otherwise couldn’t afford it the opportunity to attend leading gaming industry conferences with a focus on impactful networking with industry professionals.



90% of participants receive an offer for a games industry role within two weeks of the program close. 100% attribute this to connections made and coaching received during the program.


Participants of WIGI's Get in the Game program noted they added, on average, 75 to 100 valuable business connections to their professional network while participating in the program.


  • Round-trip flight booked by WIGI

  • Hotel accommodations booked by WIGI

  • Daily cash per diem provided upon arrival

  • Conference ticket for full access to the event

  • Welcome dinner & invite-only networking event featuring hand-selected industry professionals

  • Daily mentorship breakfasts for goal-setting and review of the prior days' learnings

  • Welcome kit with gear to empower participants to confidently enjoy the conference

  • One-on-one career coaching throughout the conference

  • One-on-one networking event coordinated by WIGI

  • Private Discord for cohort support and ongoing communication

Each Get in the Game program features a welcome dinner, daily mentorship breakfasts for goal-setting and review of the prior days' learnings, one-on-one career coaching, group mentorship, one-on-one networking support, an invite-only networking event featuring hand-selected industry professionals, and access to related conference events.



Mentees are selected through an open application process. Interviews are conducted with the top five to six applicants based on responses to application questions, experience within the games industry, and professional goals, with preference given to marginalized groups including women*, LGBTQ+, and BIPOC individuals.


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